From BruCON 2015
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Latest revision as of 23:10, 26 August 2014
Reverse engineering is not all binaries and byte-code. The black art also extends to networks and unobtainable game servers. In this talk we go into the gruesome details of how we dug through the graveyards of console binaries and mausoleums of forgotten network protocols in order to stitch together the pieces necessary to bring our favorite game Metal Gear Online back to life. This talk will be examining the process of reverse engineering the games custom network protocols in all angles from packet logs to low level disassembly of client code.