From BruCON 2015
Revision as of 00:10, 27 August 2014 by Znb (talk | contribs) (Created page with "Reverse engineering is not all binaries and byte-code. The black art also extends to networks and unobtainable game servers. In this talk we go into the gruesome details of ho...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Reverse engineering is not all binaries and byte-code. The black art also extends to networks and unobtainable game servers. In this talk we go into the gruesome details of how we dug through the graveyards of console binaries and mausoleums of forgotten network protocols in order to stitch together the pieces necessary to bring our favorite game Metal Gear Online back to life. This talk will be examining the process of reverse engineering the games custom network protocols in all angles from packet logs to low level disassembly of client code.